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Really fun!

There are definitely some edge cases with the collision detection? I think?

A slow-mo re-play camera when you die would help make this a lot more clear and either give you better bug reports or make the game feel more fair, depending on how much I need to git gud.

Anyway, strong vibes and a neat little core loop. Nice work!

Thank you for playing and for the great feedback!

Both issues are fixed in the latest build:

  • Dash hits now check the full movement path, so enemies can’t be skipped between frames.
  • Slow-motion death replay is now live, showing your final moments and highlighting the killing blow.

Thanks again!